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How do i make a custom enchant

Discussion in 'Development' started by Besher, Feb 22, 2021.

  1. Besher

    Besher Witch

    Messages:
    51
    I have looked everywhere but i cant find anything that is usefull that can help me
     
  2. minijaham

    minijaham Skeleton

    Messages:
    801
    GitHub:
    minijaham
    I don't think anyone wants to sit here and explain every process of making a custom enchant, but I will because I'm nice enough to do that!!!!!!! :smile:


    First step is to register your own enchantment.
    This is how I did it to keep things organized!

    1. Create Main class and CustomEnchantment class!
    PHP:

    use pocketmine\plugin\PluginBase;
    // We'll use these later
    use pocketmine\item\Item;
    use 
    pocketmine\nbt\NBT;
    use 
    pocketmine\utils\TextFormat as C;
    use 
    pocketmine\command\{
        
    CommandCommandSenderConsoleCommandSender
    };
    use 
    pocketmine\item\enchantment\{
        
    EnchantmentEnchantmentInstance
    };
    use 
    pocketmine\nbt\tag\{
        
    CompoundTagShortTagListTag
    };

    class 
    Main extends PluginBase{

        public function 
    onEnable(): void{
            new 
    CustomEnchantment();
    }
    Then go to CustomEnchantment.php file you created.

    PHP:
    use pocketmine\item\enchantment\Enchantment;
    use 
    HealthStealer;

    class 
    CustomEnchantment {

        public const 
    HEALTHSTEALER 100// Enchant ID
        // repeat with different number to create more enchants

        
    public function __construct(){
            
    $this->init();
        }
      
        public function 
    init(){
            
    Enchantment::registerEnchantment(new Enchantment(self::HEALTHSTEALER"Health Stealer"Enchantment::RARITY_COMMONEnchantment::SLOT_SWORDEnchantment::SLOT_NONE5));
            new 
    HealthStealer();
            
    // repeat. I'm pretty sure you know what to do now.
        
    }
    }
    Then create a file named HealthStealer.php which will work as our listener.

    PHP:
    use pocketmine\Player;
    use 
    pocketmine\event\Listener;
    use 
    pocketmine\event\entity\{
        
    EntityDamageEventEntityDamageByEntityEvent
    };

    use 
    MainClass;

    class 
    HealthStealer implements Listener {

        public function 
    __construct() {
            
    MainClass::get()->getServer()->getPluginManager()->registerEvents($thisMainClass::get());
        }

        public function 
    onDamage(EntityDamageEvent $event): void {
            if(
    $event instanceof EntityDamageByEntityEvent){
                
    $damager $event->getDamager();
                
    $entity $event->getEntity();

                if(
    $event->isCancelled()) return; // Prevent CE working even when on attack cooldown.
                
    if($damager->getInventory()->getItemInHand()->getEnchantment(100)) { // Checks for the enchantment
                    
    $chance rand(1200); // You can add a simple activation chance using this!
                    
    if ($chance === 198) { // You can add a simple activation chance using this!
                        
    $damager->setHealth($damager->getHealth() + $damager->getMaxHealth() ? $damager->getMaxHealth() : $damager->getHealth() + 5);
                        
    $damager->sendMessage("§7>> §cYou stole health from ".$entity->getName()."!");
                    }
                }
            }
        }
    }
    Now let's display those enchantments!

    Back to your main file!

    PHP:
      
        
    public function onCommand(CommandSender $senderCommand $cmdstring $label, array $args): bool{
            if(
    $cmd->getName() == "customenchant"){
                if(
    count($args) < 2){
                    
    $sender->sendMessage("Usage: /ceenchant <player> <enchantment> <level>");
                    return 
    false;
                }
                if(!
    $this->getServer()->getPlayer($args[0])){
                    
    $sender->sendMessage("Player "$args[0] . " cannot be found.");
                    return 
    false;
                }
                
    $player $this->getServer()->getPlayer($args[0]);
                
    $inv $player->getInventory();

                if(
    $inv->getItemInHand() === null){
                    
    $player->sendMessage("You must hold an item to proceed.");
                    
    $sender->sendMessage($player->getName() . " Is not holding an item!");
                    return 
    false;
                }
                if(
    is_numeric($args[1])){
                    
    $enchantment Enchantment::getEnchantment((int) $args[1]);
                }else{
                    
    $enchantment Enchantment::getEnchantmentByName($args[1]);
                }
                if(
    $args[1] < 100 || !$enchantment instanceof Enchantment){
                    
    $sender->sendMessage("That enchantment cannot be found.");
                    return 
    false;
                }

                
    $item $inv->getItemInHand();
                
    $this->addEnchantment($item, new EnchantmentInstance($enchantment, (int) ($args[2] ?? 1)), $enchantment);
                
    $inv->setItemInHand($item);
            }
        }
        public function 
    addEnchantment(Item $itemEnchantmentInstance $enchantmentEnchantment $e): void{
            if(
    $item->hasEnchantment($enchantment->getId())){
                
    $lvl $item->getEnchantment($enchantment->getId())->getLevel();
                
    $lore $item->getLore();
                
    $name array_search($e->getName() . " " $lvl$lore);
                unset(
    $lore[$name]);
                
    $item->setLore($lore);
                
    $item->removeEnchantment($enchantment->getId());
            }

            
    $found false;
            
    $ench $item->getNamedTagEntry(Item::TAG_ENCH);

            if(!(
    $ench instanceof ListTag)){
                
    $ench = new ListTag(Item::TAG_ENCH, [], NBT::TAG_Compound);
            }else{
                foreach(
    $ench as $k => $entry){
                    if(
    $entry->getShort("id") == $enchantment->getId()){
                        
    $nbt = new CompoundTag("", [
                            new 
    ShortTag("id"$enchantment->getId()),
                            new 
    ShortTag("lvl"$enchantment->getLevel())
                        ]);
                        
    $ench->set($k$nbt);
                        
    $item->setLore(array_merge($item->getLore(), [$e->getName() . " " $this->roman($enchantment->getLevel())]));
                        
    $found true;
                        break;
                    }
                }
            }

            if(!
    $found){
                
    $nbt = new CompoundTag("", [
                    new 
    ShortTag("id"$enchantment->getId()),
                    new 
    ShortTag("lvl"$enchantment->getLevel())
                ]);
                
    $ench->push($nbt);
                
    $item->setLore(array_merge($item->getLore(), [$e->getName() . " " $this->roman($enchantment->getLevel())]));
            }
            
    $item->setNamedTagEntry($ench);
        }
      
      
        public function 
    roman(int $lvl): string{
            
    $string "";
            
    $romans = [
                
    "C" => 100,
                
    "L" => 50,
                
    "XL" => 40,
                
    "X" => 10,
                
    "IX" => 9,
                
    "VIII" => 8,
                
    "VII" => 7,
                
    "VI" => 6,
                
    "V" => 5,
                
    "IV" => 4,
                
    "III" => 3,
                
    "II" => 2,
                
    "I" => 1
            
    ];

            while(
    $lvl 0){
                foreach(
    $romans as $roman => $int){
                    if(
    $lvl >= $int){
                        
    $lvl -= $int;
                        
    $string .= $roman;
                        break;
                    }
                }
            }
            return 
    $string;
        }
    Simplest way to create custom enchant! :D
     
    Primus, IvanCraft623 and Besher like this.
  3. Besher

    Besher Witch

    Messages:
    51
    I love you
     
    Primus likes this.
  4. IvanCraft623

    IvanCraft623 Baby Zombie

    Messages:
    105
    GitHub:
    IvanCraft623
    woww, you are amazing. I didn't know how to do it, thank you!
     
    Primus likes this.
  5. minijaham

    minijaham Skeleton

    Messages:
    801
    GitHub:
    minijaham
    No problem guys!
     
    Primus likes this.
  6. Mcbeany

    Mcbeany Spider Jockey

    Messages:
    33
    GitHub:
    mcbeany
    There's one more, easier way
    You can use PiggyCustomEnchant as an API
     
    minijaham and Primus like this.
  7. minijaham

    minijaham Skeleton

    Messages:
    801
    GitHub:
    minijaham
    True, but it can be confusing for noob developers >:[
     
    Mcbeany likes this.
  8. Kayllon

    Kayllon Silverfish

    Messages:
    24
    hello could you help me? I wanted to make a Custom Enchant Plugin, but for version 0.15.10 or 1.1.5, DaPiggyGuy's api is very complex so I wanted to know if you could explain it to me ( in the versions I mentioned the enchantment api is different :/ )

    Why I use such an old version? Performance and still have a good amount of players playing lol
     
  9. minijaham

    minijaham Skeleton

    Messages:
    801
    GitHub:
    minijaham
    I have no clue of what API it had back then.
    Mind sending me a link to it?
     
    Agent likes this.
  10. Kayllon

    Kayllon Silverfish

    Messages:
    24
  11. minijaham

    minijaham Skeleton

    Messages:
    801
    GitHub:
    minijaham
    Could you upload this as a github repo? I want to read the files without having to download it..
     
    Agent likes this.
  12. minijaham

    minijaham Skeleton

    Messages:
    801
    GitHub:
    minijaham
    and no. As long as I can understand what the version is doing, I can help you through!
    If you have discord, please add me: minijaham#3259
     
    Agent likes this.
  13. PiloudeDakar

    PiloudeDakar Witch

    Messages:
    62
    GitHub:
    piloudedakar
  14. PiloudeDakar

    PiloudeDakar Witch

    Messages:
    62
    GitHub:
    piloudedakar
    I think you mistaken with the plugin version. The plugin version is different of the API version.
     
  15. Kayllon

    Kayllon Silverfish

    Messages:
    24
    Bro I described above why I'm using an old version :)
     
  16. Kayllon

    Kayllon Silverfish

    Messages:
    24
    I sent the request to Discord, https://github.com/GenisysPro/GenisysPro esta é a api que estou usando no momento
     
  17. minijaham

    minijaham Skeleton

    Messages:
    801
    GitHub:
    minijaham
    Agent likes this.
  18. Kayllon

    Kayllon Silverfish

    Messages:
    24
    nah relax, i understand :)
     
  19. minijaham

    minijaham Skeleton

    Messages:
    801
    GitHub:
    minijaham
    I cannot test if the method works, since I'm unable to get on the version of minecraft, but here.

    Simply register the enchantment first:
    PHP:
    const TYPE_WEAPON_ENCHANTNAME;

    Enchantment::registerEnchantment(self::TYPE_WEAPON_ENCHANTNAME"Vampire"Enchantment::RARITY_COMMONEnchantment::ACTIVATION_EQUIPEnchantment::SLOT_SWORD);
    new 
    CustomEnchantName();
    Then, implement the enchantment:
    PHP:
    class CustomEnchantName implements Listener {
        public function 
    __construct() {
            
    MainClass::get()->getServer()->getPluginManager()->registerEvents($thisMainClass::get());
        }
        public function 
    onDamage(EntityDamageEvent $event) : void // the event can vary depending on what you're trying to do
            
    if($event instanceof EntityDamageByEntityEvent){
                
    // code
            
    }
        }
    }
    Now, when you're trying to enchant the custom enchant:
    PHP:
    if($item->hasEnchantment($enchantment->getId())) { // If the item has this enchantment
          
    $level $item->getEnchantment($enchant)->getLevel();
          
    $lore $item->getLore();
          
    $name array_search($enchant->getName() . " " $this->convert($level), $lore);
          unset(
    $lore[$name]);
          
    $item->setLore($lore);
          
    $item->removeEnchantment($enchant);
       }
       
    $item->setLore(array_merge($item->getLore(), [$enchant->getName() . " " $this->convert($enchantment->getLevel())]));
       }
        public function 
    convert(int $lvl) : string // converts the enchantment level to roman numeral
        
    {
            
    $string "";
            
    $romans = [
                
    'M' => 1000,
                
    'CM' => 900,
                
    'D' => 500,
                
    'CD' => 400,
                
    'C' => 100,
                
    'XC' => 90,
                
    'L' => 50,
                
    'XL' => 40,
                
    'X' => 10,
                
    'IX' => 9,
                
    'V' => 5,
                
    'IV' => 4,
                
    'I' => 1
            
    ];

            while(
    $lvl 0){
                foreach(
    $romans as $roman => $int){
                    if(
    $lvl >= $int){
                        
    $lvl -= $int;
                        
    $string .= $roman;
                        break;
                    }
                }
            }
            return 
    $string;
        }
    Do something like this. I can't really figure out how I can make this work in this version :l

    perhaps,...someone else can continue with this and help?
     
    Agent likes this.
  20. minijaham

    minijaham Skeleton

    Messages:
    801
    GitHub:
    minijaham
    You should be able to figure out how to do things now :l
    Just follow the general structure I made
     
    Agent likes this.
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