I want to click to item for use command and block move item to player inventory mycode Code: <?php namespace KRTStduio; use pocketmine\command\Command; use pocketmine\command\CommandSender; use pocketmine\inventory\ChestInventory; use pocketmine\item\ItemIds; use pocketmine\nbt\NBT; use pocketmine\nbt\tag\ByteTag; use pocketmine\nbt\tag\CompoundTag; use pocketmine\nbt\tag\DoubleTag; use pocketmine\nbt\tag\FloatTag; use pocketmine\nbt\tag\IntTag; use pocketmine\nbt\tag\ListTag; use pocketmine\nbt\tag\ShortTag; use pocketmine\nbt\tag\StringTag; use pocketmine\Player; use pocketmine\plugin\PluginBase; use pocketmine\tile\Chest; use pocketmine\tile\Sign; use pocketmine\tile\Tile; use pocketmine\item\Item; use pocketmine\event\Listener; use pocketmine\Server; use pocketmine\level\Level; use pocketmine\math\Vector3; use pocketmine\event\inventory\InventoryTransactionEvent; class Main extends PluginBase implements Listener { private $listener; public function onEnable(){ $this->getLogger()->info("Enable"); $this->getServer()->getPluginManager()->registerEvents($this, $this); } public function onCommand(CommandSender $sender, Command $cmd, $label, array $args) { if($cmd->getName() == "testgui"){ $this->openShop($sender); return true; } } public function openShop(Player $player){ $chestBlock = new \pocketmine\block\Chest(); $player->getLevel()->setBlock(new Vector3($player->getX(), $player->getY() - 4, $player->getZ()), $chestBlock, true, true); $nbt = new CompoundTag("", [ new ListTag("Items", []), new StringTag("id", Tile::CHEST), new IntTag("x", $player->getX()), new IntTag("y", $player->getY() - 4), new IntTag("z", $player->getZ()) ]); $nbt->Items->setTagType(NBT::TAG_Compound); $tile = Tile::createTile("Chest", $player->getLevel($player->getX() >> 4, $player->getZ() >> 4), $nbt); if($tile instanceof Chest) { $tile->getInventory()->clearAll(); $tile->getInventory()->setItem(1,Item::get(145,0,1)); $tile->getInventory()->setItem(2,Item::get(135,0,1)); $tile->getInventory()->setItem(3,Item::get(45,0,1)); $tile->getInventory()->setItem(4,Item::get(345,0,1)); $tile->getInventory()->setItem(5,Item::get(320,0,1)); $tile->getInventory()->setItem($tile->getInventory()->getSize()-1, Item::get(Item::WOOL, 14, 1)); $player->addWindow($tile->getInventory()); } } public function onTransaction(InventoryTransactionEvent $event){ $transa = $event->getTransaction()->getTransactions(); $int = $event->getTransaction()->getInventories(); foreach($transa as $t=>$value){ foreach($int as $inst) { $inst = $inst->getHolder(); if($inst instanceof Player){ $player = $inst; } if($inst instanceof Chest){ $chest = $inst; } $targetitem = $value->getTargetItem(); } } if($targetitem->getId() === 145){//$item is the item you want to check $event->setCancelled(); $player->addTitle('§f•§e§f•'); } if($targetitem->getId() === 135){//$item is the item you want to check $event->setCancelled(); $player->addTitle('§f•§e§f•'); } if($targetitem->getId() === 45){//$item is the item you want to check $event->setCancelled(); $player->addTitle('§f•§e§f•'); } if($targetitem->getId() === 345){//$item is the item you want to check $event->setCancelled(); $player->addTitle('§f•§e§f•'); } if($targetitem->getId() === 320){//$item is the item you want to check $event->setCancelled(); $player->addTitle('§f•§e§f•'); } } } you help me