Hi all, I would like to create a shop in fake chest My steps: 1) Send "fake chest" to player 2) Send "ContainerOpenPacket" 3) Send "ContainerSetContentPacket" with items 4) I start "tracking" "ContainerSetSlotPacket" from the player 5) Now I must identify player transaction from chest to player inventory 6) After purchase, I need send chest inventory again and updated player inventory I have a question: how can I identify, when player take from chest and when player place to chest?
Tnk for that, but this is not true, because as I use "fake chest" ans send Packet - server will think, that client send error packet But I think, that I solve it