Hello everyone So when I teleport a player to another world ,well... It's kind of teleported but the chunks are not updating Old chunk was displayed while only blocks updated However, ONE chunk will somehow update if player break or place a block in that chunk For example, X = stone Y = grass(old chunk) and they just stack together I've tried this (by @dktapps in the old forum) but it is not working PHP: $player->getLevel()->clearChunkCache($player->getFloorX() >> 4, $player->getFloorZ() >> 4);$player->getLevel()->requestChunk($player->getFloorX() >> 4, $player->getFloorZ() >> 4, $player); Thanks for helping
It seems to be not working or I am not sure how to call it correctly? PHP: $player->getLevel()->getChunk($player->getFloorX() >> 4 , $player->getFloorZ() >> 4)->setChanged();
I've lost count of the number of times I've seen this question crop up now... This is a client sided bug, and this question has been asked by about a hundred other people.