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Chunk lag when teleporting

Discussion in 'General discussion' started by Hipster, May 1, 2017.

  1. Hipster

    Hipster Zombie

    Messages:
    214
    Why is there still chunk lag when a player teleports to a postion by $player->teleport($position);
    Player's screen starts shaking when more than 30 players join and teleport.
    PMMP Version: 6d90f91
    PHP: 7.0.10
    MCPE: 1.0.7
    OS: Linux
     
  2. Hipster

    Hipster Zombie

    Messages:
    214
    Pct Total Pct Tick Total Avg PerTick Count Event
    21.98% 32.25% 203.07 s 16.13 ms 12 156.1k Player Send Chunks
     
  3. EdwardHamHam

    EdwardHamHam Skeleton

    Messages:
    962
    GitHub:
    edwardhamham
    What are the server's specs. RAM? CPU?
     
  4. Hipster

    Hipster Zombie

    Messages:
    214
    Dedicated multicraft server, RAM 32 GB, Memory allotted to server 11 GB, 50+ players always
     
  5. EdwardHamHam

    EdwardHamHam Skeleton

    Messages:
    962
    GitHub:
    edwardhamham
    If there's always at least 50 players online, than that may be the problem.
     
  6. Lowkey

    Lowkey Slime

    Messages:
    94
    11GB is a lot of memory, it wouldn't be an issue with the device that the server's being hosted on.

    Maybe optimize the chunk loading in your pocketmine.yml?
     
  7. Hipster

    Hipster Zombie

    Messages:
    214
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