Hi guys! I'm currently using @SOFe 's WorldEditArt-Epsilon plugin and for some reason player clients crash on join. The console gives NO information except saying that the player timed out. I have looked through some of the codes that could possibly interfere with PlayJoinEvent but no luck so far. Can anyone reproduce this issue/look into the code? Link: GitHub here and Poggit here. Make sure you use the Lite branch. Thanks! Shadow
I suspect it has something to do with command usage sending. Try the latest build now -- I disabled altering the command parameters sent to the client (it ended up sending 8 MB command data to the client!)