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Can anyone else reproduce this issue?

Discussion in 'Plugin Help' started by TBNRShadowDev, Sep 11, 2017.

  1. TBNRShadowDev

    TBNRShadowDev Spider Jockey

    Messages:
    25
    GitHub:
    tbnrshadowdev
    Hi guys!
    I'm currently using @SOFe 's WorldEditArt-Epsilon plugin and for some reason player clients crash on join.
    The console gives NO information except saying that the player timed out. I have looked through some of the codes that could possibly interfere with PlayJoinEvent but no luck so far.
    Can anyone reproduce this issue/look into the code?
    Link: GitHub here and Poggit here. Make sure you use the Lite branch.
    Thanks!

    Shadow
     
    SOFe likes this.
  2. dktapps

    dktapps Administrator Staff Member PMMP Team

    Messages:
    774
    GitHub:
    dktapps
    I've just tested and reproduced the problem with build #60 from Poggit and MCPE 1.1.4.51.
     
  3. SOFe

    SOFe Administrator Staff Member PMMP Team Poggit Admin

    Messages:
    1,968
    GitHub:
    sof3
    I suspect it has something to do with command usage sending. Try the latest build now -- I disabled altering the command parameters sent to the client (it ended up sending 8 MB command data to the client!)
     
  4. Indexfire

    Indexfire Baby Zombie

    Messages:
    137
    GitHub:
    Indexfire
    LOL
     
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