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Blocks are not broken with EFFICIENCY Enchantment

Discussion in 'Help' started by Prisane, Mar 22, 2017.

  1. Prisane

    Prisane Creeper

    Messages:
    4
    GitHub:
    Prisane
    I showed the problem with the video

    Please offer me a temporary solution because I need it
     
  2. EdwardHamHam

    EdwardHamHam Skeleton

    Messages:
    962
    GitHub:
    edwardhamham
    The first one seemed to break fine. Are you sure that's the cause of it? Also, what version are you using?
     
  3. Magicode

    Magicode Baby Zombie

    Messages:
    183
    GitHub:
    magicode1
    Blocks tend to come back from the dead when your server is lagging. Try to take steps to reduce lag (Change weather to clear, etc.) and see if that helps.
     
    EdwardHamHam likes this.
  4. Prisane

    Prisane Creeper

    Messages:
    4
    GitHub:
    Prisane
    i use last commit here. This problem only efficiency enchantment is also happening
     
  5. Prisane

    Prisane Creeper

    Messages:
    4
    GitHub:
    Prisane
    I tried it when the weather was off. I do not think it's a lag
     
    Last edited: Mar 22, 2017
  6. PocketKiller

    PocketKiller Slime

    Messages:
    83
    GitHub:
    iPocket
    Its not lagging.
    Its the estimation of breaking speed, efficiency is supported client side, but not server-side, so it detects the breaking speed as hacks.
     
    Sandertv likes this.
  7. PocketKiller

    PocketKiller Slime

    Messages:
    83
    GitHub:
    iPocket
    Its a duplicate of another thread.
     
  8. Prisane

    Prisane Creeper

    Messages:
    4
    GitHub:
    Prisane
    How can i fix it? A very urgent error for my server.
     
  9. PocketKiller

    PocketKiller Slime

    Messages:
    83
    GitHub:
    iPocket
    There's an issue for it at github, its not implemented, but its going to be soon.
    No way right now
     
  10. Groin

    Groin Baby Zombie

    Messages:
    159
    OH. I am wondering why my hub server is always destroying by players. Now I know why....
     
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