Noob question but what settings should I use to make the plugin generate the world the fastest? I am currently using the MyPlot World Generator plugin Video; VideoAvi.zip Server.properties Code: memory-limit=20000M max-players=5 enable-query=on enable-rcon=on spawn-animals=off spawn-mobs=off hardcore=off generator-settings= level-name=world level-type=DEFAULT view-distance=500 pocketmine.yml Code: #WARNING: This will increase global memory usage, but it won't be listed in the total. async-workers: 5 chunk-sending: #Amount of chunks sent to players per tick per-tick: 40 #Compression level used when sending chunks. Higher = more CPU, less bandwidth usage compression-level: 8 #Amount of chunks sent around each player max-chunks: 1000 chunk-ticking: #Max amount of chunks processed each tick per-tick: 1000 #Radius of chunks around a player to tick tick-radius: 40 #NOTE: This is currently not implemented light-updates: false clear-tick-list: false chunk-generation: #Whether to run the generation on a different thread or on the main thread #Generation will be less glitchy on the main thread, but will lag more #Using this with fast generators is recommended use-async: false #Max. amount of chunks to generate per tick, only for use-async: false per-tick: 20 chunk-gc: period-in-ticks: 600 ticks-per: cache-cleanup: 900 In the video you can see where the new blocks are being loaded from the generator, they slowly appear even though they should be in view. I turn around and move a bit to show how the blocks that are already generated load up much faster without the flickering/ block generation
1. Make sure that server has lots of allocated RAM 2. lower the max-chunks 3. make sure that use-async is true in the chunk generation settings 4. make sure the server's garbage collection is frequent
Thanks I was doing this way because I was using a generator from Myplot settings and thought that it would overwrite the world generator if i changed settings (was trying to make a few plot worlds) but as it would seem I can make as many worlds as I want the plot sizes remain what they were originally set at generate, not whats in /worlds/generator I now moved to online host and will be up eventually.