Again, another map glitch that almost always happens when I teleport from one world to another. Everything disappears, when I place a block a part of it comes back. Video: Spoiler: PocketMine info, specs and stuff Server info: OS: Ubuntu 14.04 64 bit Memory: 512MB (+ 512MB VSwap) PocketMine version: PocketMine-MP 1.6.2dev+poggit.1204 ▒Unleashed▒ implementing API version 3.0.0-ALPHA6 for Minecraft: PE v1.1.0.55 PHP version: 7.0.6 Spoiler: Plugins Plugins(27): DevTools v1.12.1, ParticlesPlus v0.0.2, ItemCasePE v1.1.0-dev1, MyPlot v1.1.4, essentialsTP v1.1.1-dev2, AdminFun v1.0.0, EconomyAPI v5.7.1-dev1, BuilderHelper v1.0.4, NoTP v1.0.5, SignPortal v1.1.3-dev1, PurePerms v1.4.1-dev1, LBParticles v0.0.1, WorldProtect v2.3.5-dev1, ClearLagg v1.1.0, ServerLoveMCPE v4, SlapperRotation v1.0.1, EconomySell v2.0.7, SimpleAuth v1.8.1-dev1, Slapper v1.3.5, InventoryClear v2.0.0, superBAR v1.6.2, MineReset v3.0.2, JumpPads v1, SimpleAuthHelper v2.0.5-dev1, HotBlock v1.0.2, SlapBack v1.0.0, PureChat v1.4.1-dev1 I know. That's a lot. Spoiler: server.properties Code: #Properties Config file #Thu Jul 20 15:45:12 CEST 2017 server-name=TESTINGGG motd=§b§k|§r§eNick's §cDead §aServer §b§k| server-port=19132 online-mode=off level-name=Spawn level-type=DEFAULT gamemode=0 max-players=10 spawn-protection=1 announce-player-achievements=off white-list=off enable-query=on enable-rcon=off server-ip=0.0.0.0 allow-flight=on spawn-animals=on spawn-mobs=on force-gamemode=on hardcore=off pvp=on difficulty=1 generator-settings= level-seed= rcon.password= I don't think that matters. auto-save=on inventory-slots=32 view-distance=16 Spoiler: pocketmine.yml Code: # Main configuration file for PocketMine-MP # These settings are the ones that cannot be included in server.properties # Some of these settings are safe, others can break your server if modified incorrectly # New settings/defaults won't appear automatically on this file when upgrading. settings: #Three-letter language code for server-side localization #Check your language code on https://en.wikipedia.org/wiki/List_of_ISO_639-2_codes language: "eng" #Whether to send all strings translated to server locale or let the device handle them force-language: false shutdown-message: "§bServer is closed! §fIt's probably because §l§aNick §fis working on something. §bBe back later" #Allow listing plugins via Query query-plugins: true #Show a console message when a plugin uses deprecated API methods deprecated-verbose: true #Enable plugin and core profiling by default enable-profiling: false #Will only add results when tick measurement is below or equal to given value (default 20) profile-report-trigger: 20 #Number of AsyncTask workers. #Used for plugin asynchronous tasks, world generation, compression and web communication. #Set this approximately to your number of cores. #If set to auto, it'll try to detect the number of cores (or use 2) async-workers: auto memory: #Global soft memory limit in megabytes. Set to 0 to disable #This will trigger low-memory-triggers and fire an event to free memory when the usage goes over this global-limit: 0 #Main thread soft memory limit in megabytes. Set to 0 to disable #This will trigger low-memory-triggers and fire an event to free memory when the usage goes over this main-limit: 0 #Main thread hard memory limit in megabytes. Set to 0 to disable #This will stop the server when the limit is surpassed main-hard-limit: 0 #Period in ticks to check memory (default 1 second) check-rate: 20 #Continue firing low-memory-triggers and event while on low memory continuous-trigger: true #Only if memory.continuous-trigger is enabled. Specifies the rate in memory.check-rate steps (default 30 seconds) continuous-trigger-rate: 30 garbage-collection: #Period in ticks to fire the garbage collector manually (default 30 minutes), set to 0 to disable #This only affect the main thread. Other threads should fire their own collections period: 3600 #Fire asynchronous tasks to collect garbage from workers collect-async-worker: true #Trigger on low memory low-memory-trigger: true max-chunks: #Maximum render distance per player when low memory is triggered chunk-radius: 10 #Do chunk garbage collection on trigger trigger-chunk-collect: true #Trigger on low memory low-memory-trigger: true world-caches: disable-chunk-cache: true low-memory-trigger: true network: #Threshold for batching packets, in bytes. Only these packets will be compressed #Set to 0 to compress everything, -1 to disable. batch-threshold: 256 #Compression level used when sending batched packets. Higher = more CPU, less bandwidth usage compression-level: 7 #Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread async-compression: false #Experimental, only for Windows. Tries to use UPnP to automatically port forward upnp-forwarding: false debug: #To enable assertion execution, set zend.assertions in your php.ini to 1 assertions: #Warn if assertions are enabled in php.ini, due to assertions may impact on runtime performance if enabled. warn-if-enabled: false #If > 1, it will show debug messages in the console level: 1 #Enables /status, /gc commands: true player: #Choose whether to enable player data saving. save-player-data: true anti-cheat: #If false, will try to prevent speed and noclip cheats. May cause movement issues with some blocks which are not yet properly implemented. allow-movement-cheats: true #If false, times block breaks to ensure players are not cheating. May cause issues with some blocks which are not yet properly implemented. allow-instabreak: true level-settings: #The default format that levels will use when created default-format: anvil #Automatically change levels tick rate to maintain 20 ticks per second auto-tick-rate: true auto-tick-rate-limit: 20 #Sets the base tick rate (1 = 20 ticks per second, 2 = 10 ticks per second, etc.) base-tick-rate: 2 #Tick all players each tick even when other settings disallow this. always-tick-players: false chunk-sending: #To change server normal render distance, change view-distance in server.properties. #Amount of chunks sent to players per tick per-tick: 16 #Radius of chunks that need to be sent before spawning the player spawn-radius: 10 #Save a serialized copy of the chunk in memory for faster sending #Useful in mostly-static worlds where lots of players join at the same time cache-chunks: false chunk-ticking: #Max amount of chunks processed each tick per-tick: 40 #Radius of chunks around a player to tick tick-radius: 3 light-updates: false clear-tick-list: true disable-block-ticking: #- 2 # grass chunk-generation: #Max. amount of chunks in the waiting queue to be generated queue-size: 10 #Max. amount of chunks in the waiting queue to be populated population-queue-size: 6 ticks-per: animal-spawns: 10 monster-spawns: 1 autosave: 9000 cache-cleanup: 900 spawn-limits: monsters: 10 animals: 10 water-animals: 5 ambient: 10 auto-report: #Send crash reports for processing enabled: true send-code: true send-settings: true send-phpinfo: false use-https: true host: crash.pmmp.io anonymous-statistics: #Sends anonymous statistics for data aggregation, plugin usage tracking enabled: true host: stats.pocketmine.net auto-updater: enabled: true on-update: warn-console: true warn-ops: true #Can be development, alpha, beta or stable. preferred-channel: development #If using a development version, it will suggest changing the channel suggest-channels: true host: update.pmmp.io timings: #Choose the host to use for viewing your timings results. host: timings.pmmp.io console: #Choose whether to enable server stats reporting on the console title. #NOTE: The title ticker will be disabled regardless if console colours are not enabled. title-tick: true aliases: #Examples: #showtheversion: version #savestop: [save-all, stop] worlds: Eiffel: McDonalds: Plots: Mine: HotBlock: DisneyTower: BuildPlace: Also, when I warp to another world, it teleports me under the spawn point. (which is why I was under the spawn in the video) Last map problem: https://forums.pmmp.io/threads/weird-map-glitch.3239/