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Another map glitch

Discussion in 'Help' started by NickTehUnicorn, Jul 21, 2017.

  1. NickTehUnicorn

    NickTehUnicorn Zombie

    Messages:
    200
    GitHub:
    unickorn
    Again, another map glitch that almost always happens when I teleport from one world to another. Everything disappears, when I place a block a part of it comes back.

    Video:


    Server info:
    OS:
    Ubuntu 14.04 64 bit
    Memory: 512MB (+ 512MB VSwap)
    PocketMine version: PocketMine-MP 1.6.2dev+poggit.1204 ▒Unleashed▒ implementing API version 3.0.0-ALPHA6 for Minecraft: PE v1.1.0.55
    PHP version: 7.0.6
    Plugins(27): DevTools v1.12.1, ParticlesPlus v0.0.2, ItemCasePE v1.1.0-dev1, MyPlot v1.1.4, essentialsTP v1.1.1-dev2, AdminFun v1.0.0, EconomyAPI v5.7.1-dev1, BuilderHelper v1.0.4, NoTP v1.0.5, SignPortal v1.1.3-dev1, PurePerms v1.4.1-dev1, LBParticles v0.0.1, WorldProtect v2.3.5-dev1, ClearLagg v1.1.0, ServerLoveMCPE v4, SlapperRotation v1.0.1, EconomySell v2.0.7, SimpleAuth v1.8.1-dev1, Slapper v1.3.5, InventoryClear v2.0.0, superBAR v1.6.2, MineReset v3.0.2, JumpPads v1, SimpleAuthHelper v2.0.5-dev1, HotBlock v1.0.2, SlapBack v1.0.0, PureChat v1.4.1-dev1
    I know. That's a lot.
    Code:
    #Properties Config file
    #Thu Jul 20 15:45:12 CEST 2017
    server-name=TESTINGGG
    motd=§b§k|§r§eNick's §cDead §aServer §b§k|
    server-port=19132
    online-mode=off
    level-name=Spawn
    level-type=DEFAULT
    gamemode=0
    max-players=10
    spawn-protection=1
    announce-player-achievements=off
    white-list=off
    enable-query=on
    enable-rcon=off
    server-ip=0.0.0.0
    allow-flight=on
    spawn-animals=on
    spawn-mobs=on
    force-gamemode=on
    hardcore=off
    pvp=on
    difficulty=1
    generator-settings=
    level-seed=
    rcon.password= I don't think that matters.
    auto-save=on
    inventory-slots=32
    view-distance=16
    Code:
    # Main configuration file for PocketMine-MP
    # These settings are the ones that cannot be included in server.properties
    # Some of these settings are safe, others can break your server if modified incorrectly
    # New settings/defaults won't appear automatically on this file when upgrading.
    
    settings:
     #Three-letter language code for server-side localization
     #Check your language code on https://en.wikipedia.org/wiki/List_of_ISO_639-2_codes
     language: "eng"
     #Whether to send all strings translated to server locale or let the device handle them
     force-language: false
     shutdown-message: "§bServer is closed! §fIt's probably because §l§aNick §fis working on something. §bBe back later"
     #Allow listing plugins via Query
     query-plugins: true
     #Show a console message when a plugin uses deprecated API methods
     deprecated-verbose: true
     #Enable plugin and core profiling by default
     enable-profiling: false
     #Will only add results when tick measurement is below or equal to given value (default 20)
     profile-report-trigger: 20
     #Number of AsyncTask workers.
     #Used for plugin asynchronous tasks, world generation, compression and web communication.
     #Set this approximately to your number of cores.
     #If set to auto, it'll try to detect the number of cores (or use 2)
     async-workers: auto
    
    memory:
     #Global soft memory limit in megabytes. Set to 0 to disable
     #This will trigger low-memory-triggers and fire an event to free memory when the usage goes over this
     global-limit: 0
    
     #Main thread soft memory limit in megabytes. Set to 0 to disable
     #This will trigger low-memory-triggers and fire an event to free memory when the usage goes over this
     main-limit: 0
    
     #Main thread hard memory limit in megabytes. Set to 0 to disable
     #This will stop the server when the limit is surpassed
     main-hard-limit: 0
    
     #Period in ticks to check memory (default 1 second)
     check-rate: 20
    
     #Continue firing low-memory-triggers and event while on low memory
     continuous-trigger: true
    
     #Only if memory.continuous-trigger is enabled. Specifies the rate in memory.check-rate steps (default 30 seconds)
     continuous-trigger-rate: 30
    
     garbage-collection:
      #Period in ticks to fire the garbage collector manually (default 30 minutes), set to 0 to disable
      #This only affect the main thread. Other threads should fire their own collections
      period: 3600
    
      #Fire asynchronous tasks to collect garbage from workers
      collect-async-worker: true
    
      #Trigger on low memory
      low-memory-trigger: true
    
     max-chunks:
      #Maximum render distance per player when low memory is triggered
      chunk-radius: 10
    
      #Do chunk garbage collection on trigger
      trigger-chunk-collect: true
    
      #Trigger on low memory
      low-memory-trigger: true
    
     world-caches:
      disable-chunk-cache: true
      low-memory-trigger: true
    
    
    network:
     #Threshold for batching packets, in bytes. Only these packets will be compressed
     #Set to 0 to compress everything, -1 to disable.
     batch-threshold: 256
     #Compression level used when sending batched packets. Higher = more CPU, less bandwidth usage
     compression-level: 7
     #Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread
     async-compression: false
     #Experimental, only for Windows. Tries to use UPnP to automatically port forward
     upnp-forwarding: false
    
    debug:
     #To enable assertion execution, set zend.assertions in your php.ini to 1
     assertions:
      #Warn if assertions are enabled in php.ini, due to assertions may impact on runtime performance if enabled.
      warn-if-enabled: false
     #If > 1, it will show debug messages in the console
     level: 1
     #Enables /status, /gc
     commands: true
     
    player:
     #Choose whether to enable player data saving.
     save-player-data: true
     anti-cheat:
      #If false, will try to prevent speed and noclip cheats. May cause movement issues with some blocks which are not yet properly implemented.
      allow-movement-cheats: true
      #If false, times block breaks to ensure players are not cheating. May cause issues with some blocks which are not yet properly implemented.
      allow-instabreak: true
    
    level-settings:
     #The default format that levels will use when created
     default-format: anvil
     #Automatically change levels tick rate to maintain 20 ticks per second
     auto-tick-rate: true
     auto-tick-rate-limit: 20
     #Sets the base tick rate (1 = 20 ticks per second, 2 = 10 ticks per second, etc.)
     base-tick-rate: 2
     #Tick all players each tick even when other settings disallow this.
     always-tick-players: false
    
    chunk-sending:
     #To change server normal render distance, change view-distance in server.properties.
     #Amount of chunks sent to players per tick
     per-tick: 16
     #Radius of chunks that need to be sent before spawning the player
     spawn-radius: 10
     #Save a serialized copy of the chunk in memory for faster sending
     #Useful in mostly-static worlds where lots of players join at the same time
     cache-chunks: false
    
    chunk-ticking:
     #Max amount of chunks processed each tick
     per-tick: 40
     #Radius of chunks around a player to tick
     tick-radius: 3
     light-updates: false
     clear-tick-list: true
     disable-block-ticking:
      #- 2 # grass
    
    chunk-generation:
     #Max. amount of chunks in the waiting queue to be generated
     queue-size: 10
     #Max. amount of chunks in the waiting queue to be populated
     population-queue-size: 6
    
    ticks-per:
     animal-spawns: 10
     monster-spawns: 1
     autosave: 9000
     cache-cleanup: 900
     spawn-limits:
      monsters: 10
      animals: 10
      water-animals: 5
      ambient: 10
    
    auto-report:
     #Send crash reports for processing
     enabled: true
     send-code: true
     send-settings: true
     send-phpinfo: false
     use-https: true
     host: crash.pmmp.io
    
    anonymous-statistics:
     #Sends anonymous statistics for data aggregation, plugin usage tracking
     enabled: true
     host: stats.pocketmine.net
    
    auto-updater:
     enabled: true
     on-update:
      warn-console: true
      warn-ops: true
     #Can be development, alpha, beta or stable.
     preferred-channel: development
     #If using a development version, it will suggest changing the channel
     suggest-channels: true
     host: update.pmmp.io
    
    timings:
     #Choose the host to use for viewing your timings results.
     host: timings.pmmp.io
    
    console:
     #Choose whether to enable server stats reporting on the console title.
     #NOTE: The title ticker will be disabled regardless if console colours are not enabled.
     title-tick: true
    
    aliases:
     #Examples:
     #showtheversion: version
     #savestop: [save-all, stop]
    
    worlds:
     Eiffel:
     McDonalds:
     Plots:
     Mine:
     HotBlock:
     DisneyTower:
     BuildPlace:
    
    
    Also, when I warp to another world, it teleports me under the spawn point. (which is why I was under the spawn in the video):(

    Last map problem:confused:: https://forums.pmmp.io/threads/weird-map-glitch.3239/
     
  2. NickTehUnicorn

    NickTehUnicorn Zombie

    Messages:
    200
    GitHub:
    unickorn
    Okay okay
     
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