@Awzaw hi, i tried PocketMine-MP_1.7dev-83 with new xbox live identification process and AlwaysSpawn_dev-13.phar https://poggit.pmmp.io/r/12133/AlwaysSpawn_dev-13.phar every player log at different place, so Always spawn does'nt work player 1 logged in with entity id 287 at (world, 3095, 79.9216, 3174) player 2 logged in with entity id 338 at (world, 2783.4978, 69.5, 2904.7324) player 3 logged in with entity id 372 at (world, 2766.2065, 79, 2882.6084) player 4 logged in with entity id 422 at (world, 5187.6191, 56, 645.6381) i try online-mode = true and online-mode= false same result could you test this sorry for my bad english
Could you specify your error with a bit more results as I don't get you. A screenshot or a log of what happens could be good.
It does work, it's just that for some reason @Awzaw decided to make the teleportation on PlayerJoinEvent instead of PlayerLoginEvent.
I moved it to PlayerJoinEvent because at some point during alpha7s evolution teleporting in PlayerJoinEvent started causing problems with PurePerms after what seemed to be a successful login (permissions for commands, but the player movement/position/interact was not recognised by plugins, coords unchanged while moving around and chatting - sort of half logged-in...) for a reason I still haven't figured out. I'll check again and test if that's still a problem. **EDIT it was originally in PlayerJoinEvent (the code in the authors repo is not the code he submitted to pocketmine.net, and won't work), but was moved to PlayerLoginEvent before being officially released. It was then moved back to PlayerJoinEvent because at some point in alpha7s... see above. I've just moved it back to PlayerJoinEvent for performance reasons that @dktapps pointed out, and I can't reproduce the problems I'd had during ALPHA7.
Hey Awzaw any chance AlwaysSpawn will go back to what it was before, like when you die tps you to the main world (hub). Thanks