Hello, I wanted to activate the Quartz in the nether by activating the code that was already present, unfortunately it does not work, someone can help me? Here is the code: PHP: <?php/* * * ____ _ _ __ __ _ __ __ ____ * | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \ * | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) | * | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/ * |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_| * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * @author PocketMine Team * @link http://www.pocketmine.net/ * **/declare(strict_types=1);namespace pocketmine\level\generator\hell;use pocketmine\block\Block;use pocketmine\level\biome\Biome;use pocketmine\level\ChunkManager;use pocketmine\level\generator\Generator;use pocketmine\level\generator\object\OreType;use pocketmine\level\generator\populator\Ore;use pocketmine\level\generator\InvalidGeneratorOptionsException;use pocketmine\level\generator\noise\Simplex;use pocketmine\level\generator\populator\Populator;use pocketmine\math\Vector3;use pocketmine\utils\Random;use function abs;use pocketmine\block\NetherQuartzOre;use pocketmine\block\GoldOre;class Nether extends Generator{ /** @var Populator[] */ private $populators = []; /** @var int */ private $waterHeight = 32; /** @var int */ private $emptyHeight = 64; /** @var int */ private $emptyAmplitude = 1; /** @var float */ private $density = 0.5; /** @var Populator[] */ private $generationPopulators = []; /** @var Simplex */ private $noiseBase; /** * @param array $options * * @throws InvalidGeneratorOptionsException */ public function __construct(array $options = []){ } public function getName() : string{ return "nether"; } public function getSettings() : array{ return []; } public function init(ChunkManager $level, Random $random) : void{ parent::init($level, $random); $this->random->setSeed($this->level->getSeed()); $this->noiseBase = new Simplex($this->random, 4, 1 / 4, 1 / 64); $this->random->setSeed($this->level->getSeed()); $ores = new Ore(); $ores->setOreTypes([ new OreType(new NetherQuartzOre(), 1000, 100, 0, 128), new OreType(New GoldOre(), 1000, 100, 0, 64) ]); $this->populators[] = $ores; } public function generateChunk(int $chunkX, int $chunkZ) : void{ $this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed()); $noise = $this->noiseBase->getFastNoise3D(16, 128, 16, 4, 8, 4, $chunkX * 16, 0, $chunkZ * 16); $chunk = $this->level->getChunk($chunkX, $chunkZ); for($x = 0; $x < 16; ++$x){ for($z = 0; $z < 16; ++$z){ $biome = Biome::getBiome(Biome::HELL); $chunk->setBiomeId($x, $z, $biome->getId()); for($y = 0; $y < 128; ++$y){ if($y === 0 or $y === 127){ $chunk->setBlockId($x, $y, $z, Block::BEDROCK); continue; } $noiseValue = (abs($this->emptyHeight - $y) / $this->emptyHeight) * $this->emptyAmplitude - $noise[$x][$z][$y]; $noiseValue -= 1 - $this->density; if($noiseValue > 0){ $chunk->setBlockId($x, $y, $z, Block::NETHERRACK); }elseif($y <= $this->waterHeight){ $chunk->setBlockId($x, $y, $z, Block::STILL_LAVA); } } } } foreach($this->generationPopulators as $populator){ $populator->populate($this->level, $chunkX, $chunkZ, $this->random); } } public function populateChunk(int $chunkX, int $chunkZ) : void{ $this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed()); foreach($this->populators as $populator){ $populator->populate($this->level, $chunkX, $chunkZ, $this->random); } $chunk = $this->level->getChunk($chunkX, $chunkZ); $biome = Biome::getBiome($chunk->getBiomeId(7, 7)); $biome->populateChunk($this->level, $chunkX, $chunkZ, $this->random); } public function getSpawn() : Vector3{ return new Vector3(127.5, 128, 127.5); }}
That's PHP: /*$ores = new Ore(); $ores->setOreTypes([ new OreType(new CoalOre(), 20, 16, 0, 128), new OreType(New IronOre(), 20, 8, 0, 64), new OreType(new RedstoneOre(), 8, 7, 0, 16), new OreType(new LapisOre(), 1, 6, 0, 32), new OreType(new GoldOre(), 2, 8, 0, 32), new OreType(new DiamondOre(), 1, 7, 0, 16), new OreType(new Dirt(), 20, 32, 0, 128), new OreType(new Gravel(), 10, 16, 0, 128) ]); $this->populators[] = $ores;*/ } to PHP: $ores = new Ore(); $ores->setOreTypes([ new OreType(new NetherQuartzOre(), 1000, 100, 0, 128), new OreType(New GoldOre(), 1000, 100, 0, 64) ]); $this->populators[] = $ores; } With PHP: use pocketmine\level\generator\object\OreType;use pocketmine\level\generator\populator\Ore;use pocketmine\block\NetherQuartzOre;use pocketmine\block\GoldOre;
Check out the TeaSpoon plugin on github. I believe it registers a better nether world, maybe you will find something helpful there.