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Teleporting at 30000000. 0. 30000000

Discussion in 'Off-Topic' started by CupidonSauce173, Aug 3, 2018.

  1. CupidonSauce173

    CupidonSauce173 Zombie

    Messages:
    298
    GitHub:
    cupidonsauce173
    [​IMG]

    this is at 30000000. 0. 30000000

    We can't move, we do not see every blocks, we can break invisble blocks and visible blocks, just found that interesting x)

    https://postimg.cc/image/5kzibr217/
     
    Last edited: Aug 3, 2018
  2. Astro

    Astro Slime

    Messages:
    78
    GitHub:
    RealAstro
    oof far lands are back?
     
  3. HimbeersaftLP

    HimbeersaftLP Fish

    Messages:
    2,402
    GitHub:
    HimbeersaftLP
    If you want to use the IMG tag, you need to put the direct URL to the image, like this:
    Code:
    [IMG]https://i.imgur.com/WT5KWeW.png[/IMG]
    [​IMG]
     
  4. CupidonSauce173

    CupidonSauce173 Zombie

    Messages:
    298
    GitHub:
    cupidonsauce173
    THANK
    YOU
     
  5. XenialDan

    XenialDan Baby Zombie

    Messages:
    141
    GitHub:
    thebigsmilexd
    Yea.. far out there client sided calculation errors occurr. You can already feel "laggy" movement near the integer limit. AntVenom made quite good explaination videos about it (probably search for FarLands)
     
  6. CupidonSauce173

    CupidonSauce173 Zombie

    Messages:
    298
    GitHub:
    cupidonsauce173
    No, FarLands are in normal game, pmmp doesn't have that, you just fall in the void.
     
  7. XenialDan

    XenialDan Baby Zombie

    Messages:
    141
    GitHub:
    thebigsmilexd
    You misunderstood. The calculations i meant are movements, position indexes etc. The client can not handle such high numbers, as far as i remember it has to do with floating point number inaccuracy. Sure, PM can still send the chunks, but the client can not handle the situation.
     
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