Hello Guys, in this post i want to request an rivival of the RubberBand proxy. At my point of view, that was a very good proxy and the best i've seen for pocketmine. But its very outdated. So i would really love it if anyone can update RubberBand, so it can be used for API Alpha11. Regards, BLOCKSTORM Link: https://github.com/PocketMine/RubberBand
I think because RubberBand don't do just transfer players to another server, they can do many things together.
Is there any way we can send a message from one server to another with TransferPacket without any python proxy installation?
I'm looking for something like that too for a long time for pocketmine and only found one but with a Python installation that if you do not install on your Linux machine the plugin does not work correctly
With server groups and load balancers. Another Question: how has Brokenlens done this ultra fast transfer? They fully skipped the searching server and loading world screen
Yes, thats what i mean. My idea would be an proxy system with Plugin API and Server Groups with load Balancers. I think much peoples are searching for something like this.
I know one from @0x15f that is that: - Link - Link the only problem of it is that you have to do a third-party installation and if you are not the owner of the machine you may not have how to do the process, I'm looking for something like this without a third party installation would be great, but no one does this.
https://github.com/NiclasOlofsson/MiNET It seems theres individual server ips, so there must be some sort of MiNET proxy they created.
is BrokenLens using MiNET as software? it changes so much the lag from one software to another? Which one is the best? 1. Pocketmine (PHP) 2. Nukkit (Java) 3. MiNET (C#)
PocketMine is written in PHP which is only so fast. Nukkit had the potential to be good, but instead is a messy copy of PocketMine and is not optimised very well to take full advantage of the capabilities of Java. It is a complete and utter mess and i never want to see it anywhere again. MiNET is C#. I believe C# is faster than most languages, yet obviously still slower than C++. ————————————— It is possible that BrokenLens uses MiNET. This is because i tested some commands and the usual commands dont work. I then tried /pocketmine:version and i it got their custom unknown command message. I then tried /gm. It said i didnt have permission. I tried /gamemode, command doesnt exist. I know MiNET uses /gm instead of /gamemode. So i assume BrokenLens uses MiNET.
Getting an error when trying to start the proxy Trinket. Code: ImportError: No module named network.tcpserversocket Any idea?