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[Resolved] Area-Protection plugin required :)

Discussion in 'Requests' started by TBNRShadowDev, Sep 2, 2017.

  1. TBNRShadowDev

    TBNRShadowDev Spider Jockey

    Messages:
    25
    GitHub:
    tbnrshadowdev
    Hi awesome devs of the pmmp community.
    I would like to request a plugin here that function like this:
    • Will allow players to claim an area
    • Will protect that area from access except the Owner.
    • Admin players with appropriate permission can override claims and see who owns them
    • Allow a limit set in config to limit how many claims can each player have
    • Have Administrative claims function so no one can access them except those with permission
    • By "access" I mean protecting from griefing, i.e. TNT, Breaking/Placing
    I know that this is a big plugin which no one will probably take on the challenge, but there's still hope.

    Thanks!
    Regards,
    Shadow
     
  2. NickTehUnicorn

    NickTehUnicorn Zombie

    Messages:
    200
    GitHub:
    unickorn
    Be more specific about
    How should the areas be claimed?

    Also, I think what you're looking for is MyPlot by @jasonwynn10. You can find more info on the Github page (read the README, obviously.) and download a .phar from Poggit.
     
    jasonwynn10 likes this.
  3. Thunder33345

    Thunder33345 Moderator Staff Member

    Messages:
    2,137
    GitHub:
    Thunder33345
    i object
    since the "claiming" said by op is vague
    you can also expect something like anywhere that dosent have a anticlaim flag
    you can say it's kind of like economyland but with no economy
     
  4. TBNRShadowDev

    TBNRShadowDev Spider Jockey

    Messages:
    25
    GitHub:
    tbnrshadowdev
    No, that is not what I’m looking for. I already have player built their structures and I want to protect them, kinda like the PC grief prevention, but for pmmp. By claiming I mean they can somehow set a pos1, then a pos2, then they can claim it, and OP/Admins can override bad claims (Claiming other people’s structure, for example) and delete them. There is really no need to add a Y-axis claim.
    Yes, I agree. Just EconomyLand with no Economy. But it’s outdated.
     
  5. TBNRShadowDev

    TBNRShadowDev Spider Jockey

    Messages:
    25
    GitHub:
    tbnrshadowdev
    Wait @Thunder33345 you are in Creator Unite?
    I’m the Mod on there.
     
  6. Thunder33345

    Thunder33345 Moderator Staff Member

    Messages:
    2,137
    GitHub:
    Thunder33345
    most likely no, i dont even know where that is, it's probably just someone else who somehow happens to go by the same name of thunder33345
    please try not to go offtopic so if you have any further inquiries please private message me
     
    sharletsings123 likes this.
  7. Awzaw

    Awzaw Zombie Pigman Poggit Admin

    Messages:
    726
    GitHub:
    awzaw
    EconomyLand will do exactly what you are asking; try the latest builds from Poggit and let me know if there's any problems. Alternatively, iProtector would work too but gives you less control.
     
  8. Thunder33345

    Thunder33345 Moderator Staff Member

    Messages:
    2,137
    GitHub:
    Thunder33345
    OP made it clear they dont want economy
    I think OP dosent want a OP protection but player protection
     
  9. HimbeersaftLP

    HimbeersaftLP Fish

    Messages:
    2,402
    GitHub:
    HimbeersaftLP
    1. Remove Ecobomy code from EconomyLand
    2. Rename to Land :D
    3. Profit
     
  10. Awzaw

    Awzaw Zombie Pigman Poggit Admin

    Messages:
    726
    GitHub:
    awzaw
    Reading all the OPs posts, he doesn't say he doesn't want economy, just that it is outdated; the poggit version should work fine, if not, let me know. Since EconomyLand ticks all the boxes the easiest solution is just to use that, make land free (iirc you can fix a limit) and disallow the economy commands you don't need.
     
  11. Thunder33345

    Thunder33345 Moderator Staff Member

    Messages:
    2,137
    GitHub:
    Thunder33345
    My personal concern is how hacky that will look
    but if OP just need it to work without looking nice it's probably fine, we will see what op has to say
     
  12. TBNRShadowDev

    TBNRShadowDev Spider Jockey

    Messages:
    25
    GitHub:
    tbnrshadowdev
    Thanks for all the replies guys!
    I will try out EconomyLand, and I really don't care if it looks bad, as long as it works. We'll see what it can offer us.

    Regards,
    Shadow

    EDIT: EconomyLand is not on poggit! Says "repo is not enabled in poggit-ci"
    EDIT 2: Nvm, it worked after a re-login of GitHub
     
  13. TBNRShadowDev

    TBNRShadowDev Spider Jockey

    Messages:
    25
    GitHub:
    tbnrshadowdev
    Hi all.
    Thanks for the awesome responses!
    EcoLand worked perfect as expected, set land price to 0 and made a few aliases in pocketmine.yml. done.
    Really appreciated the help.

    Shadow
     
    Awzaw likes this.
  14. Awzaw

    Awzaw Zombie Pigman Poggit Admin

    Messages:
    726
    GitHub:
    awzaw
    I updated EconomyLand last night to correct some bugs and grammar, and added sqlite as a provider, so if you want to test that make sure you get the latest build, not the release.
     
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