Hi, I currently have a problem with saving the inventory of the worlds when players leave the game, they lose the objects if they do not have them stored in chests. I would like to know if someone can help me, I am in a hurry because I need to keep everything safe for them. If it is necessary to pay someone I will do it with pleasure The plugin that I use the PerWorldPlayer If someone can help me I will be very grateful. Regards!
there is a lot of ways, you can just save players inventory && World name like array in config.yml in PlayerQuiteEvent, so you can explode them and use item ids to onJoin to give players inventory (or also you can use EntityLevelChangeEvent) to check what does player have (befor queting server) and give all of them to player, i think there is only this way working for pmmp? i dont have any more i deas to do that
The ways you could save data is theoretically unlimited. But that is not the questions here. He is having hard time, making the plugin behave as supposed to. I could help, but that would mean setting up a workspace and debugging. I'm not into mood for that.
I'm in a hurry to correct that, if I have to pay for it I have no problem. I would like to correct it myself but I have no idea of programming, so I ask for help