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Pocketmine.yml

Discussion in 'Help' started by Mr174, Jul 5, 2019.

  1. Mr174

    Mr174 Baby Zombie

    Messages:
    187
    GitHub:
    mr174
    I average almost 100 players.
    What are some important changes i should make to the file to help the server run smoother?
     
  2. SOFe

    SOFe Administrator Staff Member PMMP Team Poggit Admin

    Messages:
    1,968
    GitHub:
    sof3
    Provide more information. What kind of server is it? How many players at peak hours, and how long are the peak hours, or is the server not 24/7? How big is your world? Where is the server located, and where are your players from? Information like these affects a lot.
     
    HimbeersaftLP likes this.
  3. Mr174

    Mr174 Baby Zombie

    Messages:
    187
    GitHub:
    mr174
    Server im guessing gamemode: Prison, PMMP 3.8.5
    Hovers around 60-70 players, Peak Hours Noon: 85-95 player Untill Raklib crashes so 2H, i try to run it 24h
    Huston, Texas
    Not sure about the players never asked lol
    i ran a quick timings
    https://timings.pmmp.io/?id=3683
    # Main configuration file for PocketMine-MP
    # These settings are the ones that cannot be included in server.properties
    # Some of these settings are safe, others can break your server if modified incorrectly
    # New settings/defaults won't appear automatically in this file when upgrading.

    settings:
    #Whether to send all strings translated to server locale or let the device handle them
    force-language: false
    shutdown-message: "Server restart, rejoin!"
    #Allow listing plugins via Query
    query-plugins: true
    #Show a console message when a plugin uses deprecated API methods
    deprecated-verbose: true
    #Enable plugin and core profiling by default
    enable-profiling: false
    #Will only add results when tick measurement is below or equal to given value (default 20)
    profile-report-trigger: 20
    #Number of AsyncTask workers.
    #Used for plugin asynchronous tasks, world generation, compression and web communication.
    #Set this approximately to your number of cores.
    #If set to auto, it'll try to detect the number of cores (or use 2)
    async-workers: auto
    #Whether to allow running development builds. Dev builds might crash, break your plugins, corrupt your world and more.
    #It is recommended to avoid using development builds where possible.
    enable-dev-builds: false

    memory:
    #Global soft memory limit in megabytes. Set to 0 to disable
    #This will trigger low-memory-triggers and fire an event to free memory when the usage goes over this
    global-limit: 0

    #Main thread soft memory limit in megabytes. Set to 0 to disable
    #This will trigger low-memory-triggers and fire an event to free memory when the usage goes over this
    main-limit: 0

    #Main thread hard memory limit in megabytes. Set to 0 to disable
    #This will stop the server when the limit is surpassed
    main-hard-limit: 0

    #AsyncWorker threads' hard memory limit in megabytes. Set to 0 to disable
    #This will crash the task currently executing on the worker if the task exceeds the limit
    #NOTE: THIS LIMIT APPLIES PER WORKER, NOT TO THE WHOLE PROCESS.
    async-worker-hard-limit: 0

    #Period in ticks to check memory (default 1 second)
    check-rate: 20

    #Continue firing low-memory-triggers and event while on low memory
    continuous-trigger: true

    #Only if memory.continuous-trigger is enabled. Specifies the rate in memory.check-rate steps (default 30 seconds)
    continuous-trigger-rate: 30

    garbage-collection:
    #Period in ticks to fire the garbage collector manually (default 30 minutes), set to 0 to disable
    #This only affects the main thread. Other threads should fire their own collections
    period: 36000

    #Fire asynchronous tasks to collect garbage from workers
    collect-async-worker: true

    #Trigger on low memory
    low-memory-trigger: true

    #Settings controlling memory dump handling.
    memory-dump:
    #Dump memory from async workers as well as the main thread. If you have issues with segfaults when dumping memory, disable this setting.
    dump-async-worker: true

    max-chunks:
    #Cap maximum render distance per player when low memory is triggered. Set to 0 to disable cap.
    chunk-radius: 4

    #Do chunk garbage collection on trigger
    trigger-chunk-collect: true

    world-caches:
    #Disallow adding to world chunk-packet caches when memory is low
    disable-chunk-cache: true
    #Clear world caches when memory is low
    low-memory-trigger: true


    network:
    #Threshold for batching packets, in bytes. Only these packets will be compressed
    #Set to 0 to compress everything, -1 to disable.
    batch-threshold: 256
    #Compression level used when sending batched packets. Higher = more CPU, less bandwidth usage
    compression-level: 7
    #Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread
    async-compression: true
    #Experimental, only for Windows. Tries to use UPnP to automatically port forward
    upnp-forwarding: false
    #Maximum size in bytes of packets sent over the network (default 1492 bytes). Packets larger than this will be
    #fragmented or split into smaller parts. Clients can request MTU sizes up to but not more than this number.
    max-mtu-size: 1492

    debug:
    #If > 1, it will show debug messages in the console
    level: 1

    player:
    #Choose whether to enable player data saving.
    save-player-data: true
    anti-cheat:
    #If false, will try to prevent speed and noclip cheats. May cause movement issues.
    allow-movement-cheats: true

    level-settings:
    #The default format that levels will use when created
    default-format: pmanvil

    chunk-sending:
    #To change server normal render distance, change view-distance in server.properties.
    #Amount of chunks sent to players per tick
    per-tick: 4
    #Radius of chunks that need to be sent before spawning the player
    spawn-radius: 4

    chunk-ticking:
    #Max amount of chunks processed each tick
    per-tick: 40
    #Radius of chunks around a player to tick
    tick-radius: 3
    light-updates: false
    clear-tick-list: true
    #IDs of blocks not to perform random ticking on.
    disable-block-ticking:
    #- 2 # grass

    chunk-generation:
    #Max. amount of chunks in the waiting queue to be populated
    population-queue-size: 8

    ticks-per:
    autosave: 6000

    auto-report:
    #Send crash reports for processing
    enabled: false
    send-code: true
    send-settings: true
    send-phpinfo: false
    use-https: true
    host: crash.pmmp.io

    anonymous-statistics:
    #Sends anonymous statistics for data aggregation, plugin usage tracking
    enabled: false #TODO: re-enable this when we have a new stats host
    host: stats.pocketmine.net

    auto-updater:
    enabled: false
    on-update:
    warn-console: true
    warn-ops: true
    #Can be development, alpha, beta or stable.
    preferred-channel: stable
    #If using a development version, it will suggest changing the channel
    suggest-channels: true
    host: update.pmmp.io

    timings:
    #Choose the host to use for viewing your timings results.
    host: timings.pmmp.io

    console:
    #Choose whether to enable server stats reporting on the console title.
    #NOTE: The title ticker will be disabled regardless if console colours are not enabled.
    title-tick: true

    aliases:
    #Examples:
    #showtheversion: version
    #savestop: [save-all, stop]

    worlds:
    #These settings will override the generator set in server.properties and allows loading multiple levels
    #Example:
    #world:
    #I have about 4 loaded
    # seed: 404
    # generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)

    plugins:
    #Setting this to true will cause the legacy structure to be used where plugin data is placed inside the --plugins dir.
    #False will place plugin data under plugin_data under --data.
    #This option exists for backwards compatibility with existing installations.
    legacy-data-dir: false
     
    Last edited: Jul 5, 2019
  4. Mr174

    Mr174 Baby Zombie

    Messages:
    187
    GitHub:
    mr174
    Anything else?
     
  5. Destroyer57

    Destroyer57 Zombie

    Messages:
    275
    How much ram
     
  6. Provsnoobgaming

    Provsnoobgaming Baby Zombie

    Messages:
    134
    GitHub:
    provsalt
    Cpu cores cpu clock speed?
     
  7. Mr174

    Mr174 Baby Zombie

    Messages:
    187
    GitHub:
    mr174
    16GB
     
  8. Mr174

    Mr174 Baby Zombie

    Messages:
    187
    GitHub:
    mr174
    If i remember 4 x 3.70 GHz
     
  9. MalakasPlayzMCPE

    MalakasPlayzMCPE Zombie Pigman

    Messages:
    667
    Send us the crashdump of the RakLib crashing.
     
  10. Mr174

    Mr174 Baby Zombie

    Messages:
    187
    GitHub:
    mr174
    Error: RakLib Thread crashed
    File: src/pocketmine/network/mcpe/RakLibInterface
    Line: 112
    Type: Exception

    Code:
    [103]
    [104] public function setNetwork(Network $network){
    [105] $this->network = $network;
    [106] }
    [107]
    [108] public function process() : void{
    [109] while($this->interface->handlePacket()){}
    [110]
    [111] if(!$this->rakLib->isRunning() and !$this->rakLib->isShutdown()){
    [112] throw new \Exception("RakLib Thread crashed");
    [113] }
    [114] }
    [115]
    [116] public function closeSession(string $identifier, string $reason) : void{
    [117] if(isset($this->players[$identifier])){
    [118] $player = $this->players[$identifier];
    [119] unset($this->identifiers[spl_object_hash($player)]);
    [120] unset($this->players[$identifier]);
    [121] unset($this->identifiersACK[$identifier]);
    [122] $player->close($player->getLeaveMessage(), $reason);
     
  11. MalakasPlayzMCPE

    MalakasPlayzMCPE Zombie Pigman

    Messages:
    667
    Are you using a VPS? If so, you are trying to open another server in the same port.
     
  12. Destroyer57

    Destroyer57 Zombie

    Messages:
    275
    You cannot open a server on the same IP with same port
     
  13. Mr174

    Mr174 Baby Zombie

    Messages:
    187
    GitHub:
    mr174
    That's the thing I dont which I find super weird
     
  14. Mr174

    Mr174 Baby Zombie

    Messages:
    187
    GitHub:
    mr174
    Dedicated host
     
  15. MalakasPlayzMCPE

    MalakasPlayzMCPE Zombie Pigman

    Messages:
    667
    Happened with me while trying to open the console. If you re-create the screens (console) when the server is on, it crashes with the error provided. Now, I don't know. Maybe give us some more details about how the crash occurs or when?
     
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