Hello, I’ve been attempting to create a particle that sort of explodes around a player, but I havent been able to achieve that. Its either spawned beside, ontop or under the player. Any help is appreciated.
That would take some mathing skills. You'd have to account for the player's screen size and FOV to line the particles up correctly. Also, would only the one player be able to see the particles? To get the correct directional vector, you'll want to use Player->getDirectionVector()