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Need help with high load server

Discussion in 'Help' started by instantlyta, Feb 20, 2020.

  1. instantlyta

    instantlyta Slime

    Messages:
    96
    GitHub:
    intagaming
    I notice high loads on the tickEntity breakdowns. As far as I can understand, the tickEntity - EntityPlayer is the onUpdate() function, which runs for each player, every tick. 38 players, 38 per tick, seems fine. But what took it so much time, just for 38 players to onUpdate() every second? What about a server with about 50 players just in the lobby? Am I missing out something?

    https://timings.pmmp.io/?id=12182
    https://timings.pmmp.io/?id=12266

    upload_2020-2-20_10-50-24.png
     
  2. DaRealPandaz

    DaRealPandaz Silverfish

    Messages:
    24
    GitHub:
    mrpandaz
    Your main concern should be with “sb_19”
     
  3. instantlyta

    instantlyta Slime

    Messages:
    96
    GitHub:
    intagaming
    Yes, can you be more specific? sb_19 - entityTick is comprised of the tickEntities right? But assumed that the sb_19 is the lobby world, how can I know why it is that makes the world so long to tick?
     
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