I notice high loads on the tickEntity breakdowns. As far as I can understand, the tickEntity - EntityPlayer is the onUpdate() function, which runs for each player, every tick. 38 players, 38 per tick, seems fine. But what took it so much time, just for 38 players to onUpdate() every second? What about a server with about 50 players just in the lobby? Am I missing out something? https://timings.pmmp.io/?id=12182 https://timings.pmmp.io/?id=12266
Yes, can you be more specific? sb_19 - entityTick is comprised of the tickEntities right? But assumed that the sb_19 is the lobby world, how can I know why it is that makes the world so long to tick?