Hi, as I'm revisiting minecraft Windows/Bedrock Edition right now I tried setting up a PMMP-Server on my Windows Machine (so it is basically a localhost for testing right now) Server Startup fine, the Local-Forwarding CMD was also used. When i try to connect to the Server (#1679) with my 1.7.1 Bedrock Client (Protocolversion: 291) I get following message: Spoiler Code: [00:57:45] [Server thread/CRITICAL]: Error: "Cannot write non-existing field "__encapsulatedPacket"" (EXCEPTION) in "src/pocketmine/network/mcpe/protocol/DataPacket" at line 143 [00:57:45] [Server thread/DEBUG]: #0 src/pocketmine/network/mcpe/RakLibInterface(238): pocketmine\network\mcpe\protocol\DataPacket->__set(string __encapsulatedPacket, pocketmine\network\mcpe\CachedEncapsulatedPacket object) [00:57:45] [Server thread/DEBUG]: #1 src/pocketmine/Player(3114): pocketmine\network\mcpe\RakLibInterface->putPacket(pocketmine\Player object, pocketmine\network\mcpe\protocol\BatchPacket object, boolean , boolean 1) [00:57:45] [Server thread/DEBUG]: #2 src/pocketmine/Server(1889): pocketmine\Player->sendDataPacket(pocketmine\network\mcpe\protocol\BatchPacket object, boolean , boolean 1) [00:57:45] [Server thread/DEBUG]: #3 src/pocketmine/Server(1871): pocketmine\Server->broadcastPacketsCallback(pocketmine\network\mcpe\protocol\BatchPacket object, array Array(), boolean 1) [00:57:45] [Server thread/DEBUG]: #4 src/pocketmine/network/mcpe/RakLibInterface(250): pocketmine\Server->batchPackets(array Array(), array Array(), boolean 1, boolean 1) [00:57:45] [Server thread/DEBUG]: #5 src/pocketmine/Player(3114): pocketmine\network\mcpe\RakLibInterface->putPacket(pocketmine\Player object, pocketmine\network\mcpe\protocol\DisconnectPacket object, boolean , boolean 1) [00:57:45] [Server thread/DEBUG]: #6 src/pocketmine/Player(3144): pocketmine\Player->sendDataPacket(pocketmine\network\mcpe\protocol\DisconnectPacket object, boolean , boolean 1) [00:57:45] [Server thread/DEBUG]: #7 src/pocketmine/Player(3419): pocketmine\Player->directDataPacket(pocketmine\network\mcpe\protocol\DisconnectPacket object) [00:57:45] [Server thread/DEBUG]: #8 src/pocketmine/Server(2354): pocketmine\Player->close(string , string Login timeout) [00:57:45] [Server thread/DEBUG]: #9 src/pocketmine/Server(2520): pocketmine\Server->checkTickUpdates(integer 441, double 1543625865.3012) [00:57:45] [Server thread/DEBUG]: #10 src/pocketmine/Server(2266): pocketmine\Server->tick() [00:57:45] [Server thread/DEBUG]: #11 src/pocketmine/Server(2130): pocketmine\Server->tickProcessor() [00:57:45] [Server thread/DEBUG]: #12 src/pocketmine/Server(1696): pocketmine\Server->start() [00:57:45] [Server thread/DEBUG]: #13 src/pocketmine/PocketMine(249): pocketmine\Server->__construct(BaseClassLoader object, pocketmine\utils\MainLogger object, string C:\Users\h_2_o\Desktop\Minecraft_Bedrock\PocketmineMP\, string C:\Users\h_2_o\Desktop\Minecraft_Bedrock\PocketmineMP\plugins\) [00:57:45] [Server thread/DEBUG]: #14 C:/Users/h_2_o/Desktop/Minecraft_Bedrock/PocketmineMP/PocketMine-MP.phar(1): require(string phar://C:/Users/h_2_o/Desktop/Minecraft_Bedrock/PocketmineMP/PocketMine-MP.phar/src/pocketmine/PocketMine.php) [00:58:58] [Server thread/INFO]: xTorchlighT95[/127.0.0.1:55613] logged out due to client disconnect Thanks in advance for any suggestions or help. I was with bukkit since beta1.5 Java version but this is a entirely new thing to me, so sorry if any simple mistake is causing this. Regards, DP
Alright with that I can at least join, thank you. But around every 5 seconds this here appears: Code: [15:06:05] [Server thread/CRITICAL]: Could not execute asynchronous task GeneratorRegisterTask: Task crashed [15:06:05] [Asynchronous Worker #3 thread/CRITICAL]: Error: "Access to undeclared static property: pocketmine\scheduler\AsyncWorker::$store" (EXCEPTION) in "src/pocketmine/scheduler/AsyncWorker" at line 93