Hi i want to spawn a FallingSand entity but i am not sure if you can set its health/give it a nametag and you can use a block ID instead of a TileID? Code: PHP: /** * @param int $id * @param int $damage * @param Position $pos1 * @param Position $pos2 * @param MatchManager $match */ public function spawnEgg($id = 122, $damage = 0, Position $pos1, Position $pos2, MatchManager $match){ $block1 = Entity::createEntity("FallingSand", $pos1->getLevel()->getChunk($pos1->x >> 4, $pos1->z >> 4), new CompoundTag("", [ "Pos" => new ListTag("Pos", [ new DoubleTag("", $pos1->x), new DoubleTag("", $pos1->y), new DoubleTag("", $pos1->z) ]), "Motion" => new ListTag("Motion", [ new DoubleTag("", 0), new DoubleTag("", 0), new DoubleTag("", 0) ]), "Rotation" => new ListTag("Rotation", [ new FloatTag("", 0), new FloatTag("", 0) ]), "TileID" => new IntTag("TileID", $id), "Data" => new ByteTag("Data", $damage), ])); foreach($match->getPlayers() as $name){ $p = $this->getServer()->getPlayer($name); $block1->spawnTo($p); } $block1->setMaxHealth(100); $block1->setHealth(100); $block1->setNameTag(TF::AQUA."Team1 Egg"); $block1->setNameTagAlwaysVisible(true); $block1->setNameTagVisible(true);