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Behavior Pack

Discussion in 'Help' started by Chris S, Aug 24, 2018.

  1. Chris S

    Chris S Spider

    Messages:
    12
    I noticed that there was a force texture pack option, but is there a way to force players to use certain resource and behavior packs?
     
  2. Chris S

    Chris S Spider

    Messages:
    12
    Is there any way to install them on a server?
     
  3. RyanShaw

    RyanShaw Witch

    Messages:
    69
    I've seen this too but only on lifeboat. Have you seen it on any non featured servers?
     
  4. Chris S

    Chris S Spider

    Messages:
    12
    Hmm, not sure.
     
  5. RyanShaw

    RyanShaw Witch

    Messages:
    69
    If you go to resource_packs.yml
    You can set "force_resources: true". Everything you need is in the resource_packs folder
     
  6. Chris S

    Chris S Spider

    Messages:
    12
    But what about Behavior Packs? Isn't that separate?
     
  7. dktapps

    dktapps Administrator Staff Member PMMP Team

    Messages:
    774
    GitHub:
    dktapps
    behaviour packs are currently unsupported.
     
  8. Chris S

    Chris S Spider

    Messages:
    12
    Are there plans to add them at some point?
     
  9. XenialDan

    XenialDan Baby Zombie

    Messages:
    141
    GitHub:
    thebigsmilexd
    I am working on a plugin that includes handling behaviour packs and entity spawning (reference: PocketAI - https://github.com/thebigsmilexd/PocketAI)
     
    Winchester likes this.
  10. dktapps

    dktapps Administrator Staff Member PMMP Team

    Messages:
    774
    GitHub:
    dktapps
    I have no plans to implement them, no. Since everything a behaviour pack can do can be done by a plugin, there is no real point.

    If in the future behaviour pack capabilities are extended such that they influence client behaviour (currently they do not) then they may be considered for implementation, but for now they are superfluous and dev time is short.
     
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