FIREWORKS /** @var Fireworks $fw */ $fw = ItemFactory::get(Item::FIREWORKS);...
Okay ._.
if($event->getBlock()->getId() == Block::TNT){ $event->getBlock()->ignite(); }...
Yeah but now i have Hydren Bedwars plugins, tnt is not breaking block cuz that is really important and if u want to set some block for TNT break,...
Ok thanks
public function onExplode(EntityExplodeEvent $ev) : void{ $entity = $ev->getEntity(); if(!$entity instanceof PrimedTNT)return;...
Separate names with a comma.