Why do you want to do this? Wouldn't it be much more efficient to just make a very simple world generator maybe I'm missing something
Why would you use sleep never use sleep atleast inside a plugin
That's like to make the chat colorful?
Testicles(bull testicles aka Rocky Mountain oysters I think ya its strange)
I had a good chuckle at that thanks lol
dont forget to cancel the event too if you don't want the players to be damaged or have the normal knockBack
May thoughts exactly and then if he still wants to damage the player just use like $entity->setHealth($entity->getHealth - 1);
Wait so you want no knockBack or you want it where nobody can hit eachother at all?
Turkey(I just ate some)
Turkey(just ate some)
Well what if a user uses a "cobblestone generator" how would this be added to the level?
What do you mean? I think that's the goal because I'm pretty sure users have to buy the blocks with some in game money
yes but when I talked to him last he didn't want to limit the size of a "island" so I'm not sure how you would do this
same with $dist idk what he was doing there but would getNearByEntities(or something like that not sure) work in this situation haven't looked at...
I will look into this a little bit more later but I think I have a decent idea on what to do
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