send them a resourcepack with the sound files replaced as silent sound files
Try increase async pool size in pocketmine.yml: settings.async-workers
You are missinguse pocketmine\Player;
Not in a way OP wants it, this just repeats the last command sent when the player types /r
are you running the server and trying to join on the same machine? try
C:\Windows\system32\CheckNetIsolation.exe LoopbackExempt -a...
$this->getServer()->dispatchCommand($player,"command");//without / infront
how do you want to use it? register new commands? run commands?
If you want vanilla features i suggest you use the official bedrock server
Because you registered 2 listeners for the same event thats why both will fire, combine them together in 1 function
$player = $this->getServer()->getPlayer($args);
if($player !== null) $this->setPrefix($prefix, $player, $levelName);
set gamemode to adventure mode
Yes, and you should post in Development instead
You cant do that, it is client side
Maybe if you become their partner server:p
1. $aucid is not defined
2. To remove a key use $config->remove($key)
It probably isnt spawning at where you expect it to be, judging by the chunks not being loaded previously
How did you define $block? Is it near...
Either your computer or your phone has its time set incorrectly
You will have to calculate it yourself, see
Replace $player->chunk with $player->getLevel()
Also $tnt->spawnToAll() is recommended instead of $tnt->spawnTo($player)
Separate names with a comma.