SOFe's Recent Activity

  1. SOFe replied to the thread Suggestion [DONT REPLY]Dark mode/Dark theme.

    Why [DONT REPLY]?

    Mar 23, 2019 at 3:59 PM
  2. SOFe replied to the thread Why does PurePerms remove attachments on player when they quit the server?.

    Technically, "abandoned"/"garbaged" is more accurate than "reset", since they simply got lost, not explicitly removed.

    Mar 23, 2019 at 4:33 AM
  3. SOFe replied to the thread Switch to Discourse?.

    If we switch to Discourse, we might consider migrating to GitHub login; then the current `GitHub` attribute in your user profiles might...

    Mar 23, 2019 at 2:51 AM
  4. SOFe replied to the thread Switch to Discourse?.

    Not hard, but it takes time, and our management is quite messy. Look at how my PMMP docker build on the Jenkins server is going ;)

    Mar 22, 2019 at 1:40 PM
  5. SOFe replied to the thread Using PlayerLoginEvent instead of PlayerJoinEvent for loading data.

    Yes. But always check if the data are ready, because queries can easily throttle up when a lot of players join simultaneously. However...

    Mar 22, 2019 at 3:31 AM
  6. SOFe posted a new thread.

    Switch to Discourse?

    Xenforo just sucks. Nobody wants to spend the effort to operate the migration though.

    Forum: Questions about This Forum

    Mar 22, 2019 at 3:25 AM
  7. SOFe replied to the thread how to run pmmp in source code on windows.

    CommandSender is an interface. Why would you even want to change it? http://xyproblem.info

    Mar 22, 2019 at 3:20 AM
  8. SOFe replied to the thread Recursive event call detected.

    Protip: use ClosureTask to improve conciseness and reduce boilerplate code. It was added in API 3.4.0

    Mar 22, 2019 at 3:14 AM
  9. SOFe replied to the thread Fetching data from a database.

    If you are querying asynchronously, yes, there is the chance. You might want to check if the data are ready before doing anything on the...

    Mar 22, 2019 at 3:11 AM
  10. SOFe replied to the thread Using PlayerLoginEvent instead of PlayerJoinEvent for loading data.

    It depends when you need to use the data. Generally speaking, load your data asynchronously in login event.

    Mar 21, 2019 at 12:36 AM
  11. SOFe replied to the thread how to run pmmp in source code on windows.

    That's the point. Most things in PocketMine can be changed via plugins, unless you're doing something we explicitly do not permit, which...

    Mar 20, 2019 at 10:53 AM
  12. SOFe liked Edwardthedog2's post in the thread how to run pmmp in source code on windows.

    Why are you trying to run it from source? It's highly recommended to just use the phar.

    Mar 20, 2019 at 10:52 AM
  13. SOFe replied to the thread Recursive event call detected.

    $steps on the side of the specified direction?

    Mar 17, 2019
  14. SOFe replied to the thread how to package core.

    As a matter of fact, PocketMine-MP.phar is compiled using a plugin everywhere. Even the official PMMP releases are compiled using DevTools.

    Mar 17, 2019
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